Godot + Toon Boom = 2D Game Dev Powerhouse?
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- Опубликовано: 3 апр 2025
- Toon Boom is one of the most popular professional 2D animation tools on the market. The Godot game engine is one of the most popular open-source 2D/3D game engines. So, what happens when you build one into the other? You get Toon Boom Jump, currently available in beta.
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For the record, highlight the stuff Esoteric software is doing with Godot. They released Godot builds to use spine skeleton animator
All my 2D projects use SPINE with Godot and its spectacular and easy... but the performance upgrades are next level.
This stinks, and makes your project very easily broken by updated.
@@noirlavender6409 unless if you are relying on the animationPlayer, just use the GDextentsion. You can replace it with updates
I use it and am making custom tools for faster asset integration with another custom engine. Spine works great in Godot and it's pretty easy to work with. Overall I'm making 3 separate tools to make a game with Spine integration all in Godot and it's awesome.
Spine is not a bad piece of software, let's be clear. The problem with Spine is its price.
Plus it has an annoying revenue fee that is highly discouraging.
It very well screams "the software is only ours and we're very jealous and avid about it".
I'm glad that Toon Boom considered Godot. I would have expected them to just integrate with Unity like Adobe Animate and Moho does. So it's great to see more support for our open-source game engine.
Harmony Premium (which includes gaming) is 125 USD/month so it's really not that friendly towards indies.
For a single end-user license? That's groooooss
Except I got it for free (: never pay for software from shitty corpos
I promise you that Jump will not be 125 USD/month - we know our target audience isn't major studios, and we'll price accordingly. Source: Jump is my project :)
@@ArthurCormon Lovely. Praying for a one time purchase option.
Indie includes a broad range of budgets
The idea of this Toon Boom integration sounds great, but... an annual subscription of $1,051 USD is insane (Harmony Gaming is just Harmony Premium).
I wouldn't even pay that as a professional.
OpenToonz project management + dragging exported files into Godot with your mouse is free and looks to have all the same advantages.
If you factor out the extremely prohibited cost, yes it looks great. Who is going to use this though? Toon Boom is aimed at major Western animation studios over individuals, so what company is negligent enough to pay outrageous fees for Toon Boom subscriptions but also choose Godot over Unity and Unreal? It's a really bizarre mismatch unless Godot really is being embraced by enough AA+ budgets to justify this.
Jump is being used as a tool to open new audiences to Toon Boom's tool - we realize that the price point of Harmony isn't compatible with the intended indie dev audience, and we'll adjust accordingly. Source: Jump is my project :)
For what it's worth, Bosca Ceoil can be pronounced "Bus-Ka Key-Ol". It's Irish for music box.
Okay, this is gonna be interesting to see when they release it. It's gonna be really interesting to see the numerous iterations of the Godot Engine when more of them come out
I'm still waiting for native support for 2D Skeletal Sprites in 3D scenes. Something like the addon "PaperSkeleton" for Godot. I don't want to rely on a single niche developer that could drop the support for PaperSkeleton at any time.
Fun fact: Godot is also being used to make the next version of Olive video editor
I needed news about it, where did you find this?
@@Gann4Life I forgot where I first heard about it, but Matt's been giving small updates on the Olive discord for a while
I saw that on his patreon post
Also GoZen
Do not fall for Gotcha Gotcha Games / Kadokawa products, here's what they do for decades;
- Updating the engines in accordance to user needs = No
- Fixing known bugs = No
- Expanding engine features = No
- Providing game deployment for different platforms = No
- Incorporating most used plugins as vanilla engine features = No
- Releasing overly priced DLCs weekly, with little content in it = Yes
- Letting a group of Devs have "Monopoly" over the plugins = Yes
- Letting a group of Devs become a mafioso organization over the community = Yes
- Strickly prohibiting usage of different assets from different engines, even though those engines are simply versions of each other = YES!
- Strongly resisting the plea by their community to alter art style of the engine, or grant such flexibility with updates = YES!!!
- Remove Linux porting - deployment from the new version of the engine for no logical reason, even though previous one had it = YES!!!
- Refuse to implement the same additional tools of previous engine for the current one, even though the community is the most Stockholm syn.... ehm, most dedicated community ever and willing to pay tripple amount of money for that = YES!!!
- Am I happy that they are developing Action Game Maker = No
- Am I gonna buy it = No
- Do I recommend it = No
- Do I recommend any of their products = No
- Should you waste your time on their engines = No
- Should you get excited for Action Game Maker = Oh, please no.
Oh, god, what the hell happened with those guys
I just started using RPG Maker so I'm sincerely curious how they do some of these things, especially the part about letting groups of devs lord over others. Do they copyright strike plugin developers who aren't in VisuStella or something? Also, I believe they do let you mix assets between engines. Seems you're spot on with the rest, though.
@@RaymondMcDonaldNetiirc they allow visuastella to ban competitors and anyone that criticizes them off the official English forums.
Agreed. Good thing there's now RPG Architect and they're facing some actual competition. The only thing they really had none for a long time was in RPG making scene, thankfully that changed.
@@RaymondMcDonaldNet I actually answered your question in detail but for some reason I cannot see my comment.
Even more professional projects to be contributing to the godot engine upstream. Hell yes!
They should make a template stripped down godot where you can make your own apps.
Not sure how combining the two into one software is better than using them separately. In fact, separating the pipeline into different tools in this case can actually be better because it lets the art team use different drawing and animation tools as long as they make sure to export the assets in a similar format. Moreover, I suspect it would require the software to be heavier (how much memory does Toon Boom take? I'm not familiar with it). Are they offering something more that wasn't in the video or isn't immediately apparent?
Will it also include cutout animation, if yes, how is it different from godot's cutout/skeletan animation
On 2:16 your site, i would love to see more information about that software and a screenshots, I want to use your site more but sometimes there isn't much information on a page
If they give enough features and support to Action Game Maker as RPG Maker MZ, it’ll worth getting when it’s discounted
0:15 that's true for a lot of engines
All the indie tools you forgot to mention at first so far, and other tools you may add in the future, can you make an updated video later on including all of them?
0:18 that explains a lot
Yanked the first upload just while I was watching it!
Yeah made an oops. Or I thought I did and in fact I hadn't. So all I did was made myself a bunch of work cause I'm an idiot. ;)
@@gamefromscratch Sounds like most of my work days
I have tried Godot before, couldn't figure it out, so I went back to GameMaker, and couldn't figure it out.
Turns out I am not good at code comprehension, though I still want to make a game.
I have the same problem with you, i even dont know how to understand coding, but i try my best and not to give up, Imagination is more important than knowledge
Can't you learn on RUclips ?
There is a bunch of things out there.
@@TonixoAnimations Been trying, though every tutorial that I find on the topic I'm trying to learn is 10+ years old and considered outdated by the guys who make the vids.
@@StarFlower86 True, but you still gotta figure out how to ride the bike so you're not only dreaming of winning.
@ yes, i agree with you 100%
I’m curious how the engine created tools work out, Unity apps tend to make my fan spin up
I would say Spine 2d is the best investment for 2d Game Artist/Animator peeps. I know it's not free and requires some upfront payment, but once you pay for it, you get access to all future updates.
If you can, always use open source or one time payment applications. Own your tools rather than renting them.
I agree with your last sentence. Spine2d though becomes an annual payment (to be renewed annually) of 2500 if you reach some revenue threshold... pretty meh if you ask me...
@@wolfe74 some threshold you are mentioning is $500,000 USD. I wanted to underline that amount. I don't see myself making money close to it anytime soon, so I don't need to stresss on that part.
if your game is not gonna be an animation heavy game, you can always rely on in-engine animation tools, so you can cut these extra costs. if it's gonna be an animation heavy game, it sounds like a fair deal to me.
Toon Boom is so expensive...
If it's just going to be making it more convenient to make games with Godot... and ultimately, make an all in one solutions for 2D art and animation integration into a game, despite like 3 or so different free solutions cobbled together allowing for the end result...
Then like, the price tag they are gonna be asking for...may not be justifiable, even if it saves some time, unless it's like a huge studio that can afford the kind of subscriptions they ask for...
But like, nah. I sure can't.
(3:19) Jump to the actual "Toon Boom" part of the video.
Hoping Moho supports godot
as someone who has gone thru the toonboom game pipeline (at least for Unity), there's nothing you will actually miss. Their tool set just added an extra step to the import process because of the annoying way their program handles files. You had to either save a scene for each individual animation or you had to use scene markers to break them up for import.
At the end of the day it was just easier to import .png sequences straight into Unity.
Youll be just fine using Moho. Just use .png sequences.
I am little confused, what am I buying by using toon boom instead of just using Godot.
because it looks like a asset flip
of free godot assets in exchange for a subscription and loss of IP.
honestly a subscription and no loss of IP but with full hand hold tech support for godot would be worth it for a lot of people but I doubt it would be profitable when someone says I paid you 10 a month and I want full AAA cyberpunk and I want it with in a month because that's when I am giving up the subscription.
What abouuuut spiiiiiiineeee?? ❤❤❤❤
a (better?) spine with built in drawing tools!
@ArthurCormon mm the only way to make it better than spine would be like moho but it runs in engines
Why do these game engines built on top of Godot not just integrate those features into Godot itself?
Because they are super specific and make the engine a lot heavier. Part of Godot's draw is the fact that it's lightweight and you can add things to it if your game needs it. It would make more sense to publish those features as addons, this way you could choose to use them per project and keep the advantage of a lightweight tool.
i wonder how realistic is making a game with godot while only using tools made with godot. probably not very realistic, but it could be an interesting challenge nonetheless
back when the blender game engine was supported. You could make an game 100% using only blender.
So something like that has been done successfully before.
Other than sounds and music from Godot add-ons or Bosca-Cieol, a game can be made only using Godot itself. Check out their documentation demo projects. Just imagine a fuller game than those.
The world will go apeshit when Toon Boom goes FOSS. 🤣
Toon boom is still alive?
Isn't it the industry standard for anime?
@mikesmith9451 Honestly I have no idea. I remember using Toon Boom gigallion years ago when I was kid and that's it.
@mikesmith9451 is the standard for 2d pupett animation, like the my little pony cartoon.
Its just to expensive for a solo dev, especially if you're outside the US.
Bosca ceol is awesome!!!
Nice, I have 0 hopes that it'll be as cross-platform as godot though, windows and maybe macos if you're lucky... nothing else.
Harmony does have a linux build but it is a second/third class experience, officially. The last time I checked, to get access to the build is not easy. I am sure there are other stuff out there which facilitates all of this, but yeah...
It looks interesting, but now I'm moving to linux and leaving windows behind, I understand that they don't consider that the user base is not big enough, and I hope that someday it will be
I plan to learn opentoonz or grease pencil from blender when I finish the migration to linux, I just hope the difficulty is not too high
From what I can see they support Linux for the new jump tool (the one that integrates with Godot)
@@boyerbenoit4222 I really only looked on their website in software requirements and saw that there was only windows and mac, but maybe somewhere else is more complete information.
If it's true then I'm really happy, and as soon as I can I'll try it out 😀
Sad Tahoma2D/OpenToonz noises...
So like spine?
Synfig studio espero que sirva para Godot
I prefer Moho tbh, but it's good news for Harmony users.
2D software + Godot? You've got my attention!
It’s just a matter of time til someone will make operating system using godot
Well Bosca Ceoil cored dumped all over my Ubuntu box. Ugh. Dynamic libraries crap.
Are those sekesy Bots still here First ? 😂😂😂😂
Hella expensive tool though
Definitely not that much democratized.
on April the 1st
I'm irritated with action game maker because it's not enough like pixel game maker and it should have been more like pixel game maker otherwise it's just godot with their added flow chart for objects and such and that's just not enough for me.
I'm not a big fan of gadot's UI.
I hate godos UI.
it's hard to keep things sorted and organized.
It's just so messy and all in one spot
1st
No seksy bots came here first
@Volt-Eye. ah dang
I see Godot- I say no thank you
Good bye
Eh... Wokot... More like Troon boom
0/10 rage bait, try again
NO NO NO subscription buy moho . or spine